Cube-iD
Full Body Interactive Play Environment



Project Description
This is a large scale, mixed reality environment in which two players collaborate to move through two levels. Each player has a wireless, handheld interface which interacts in real time with the screen and sound. One of the interfaces is a wand which interacts locally with the objects on the screen and with sound and the other, the "squisher" interacts to produce more global screen and sound events.
The French Girls group developed this environment partly as an experiment in collaborative method. The group includes artists, artist programmers, an electronic composer, interface designers and a small, emerging games company led by two very hybrid individuals. We spent about four months together in open ended brainstorming before determining that we were interested in:
  1. A simple non narrative visual/sound environment. Direct and delightful.
  2. Large scale so that the experience felt "immersive" but where the participants could see each other (not HMD's) and overtly communicate with one another.
  3. Activation of the full body (not just the head and hand).
  4. A physical and play situation that encouraged collaboration between the participants.
  5. Interfaces that were different and complimentary with appealing basic actions (so far: pointing and squeezing).
  6. A relatively intuitive learning curve so that level one, along with the nature of the interfaces, suggests obvious actions to try and then, what works for level 1 suggests the way to approach level 2.
Beyond this we would like to develop this environment so that it is as practical, robust and portable as possible and begin to experiment with using it in art, game-like, and other situations such as children's hospital waiting rooms. We are also beginning conversations with researchers about adapting it for use with, for example, autistic children.